Super Shuffle Operating Manual 3
8. Select which player will start first in the match.
9. Once the starting player is chosen, the match begins.
Repeat steps 7 and 8 for the other matches.
At the end of the tournament, the winning player will be
awarded with a fanfare and his name being displayed
above his opponents.
Section 4
Operation
4.1 Power Up
Once the machine is assembled and set in place (see
Assembly Instructions), connect the power cord to a wall
outlet. Note: The outlet must have an earth ground and
be wired for the correct polarity. The incoming line volt-
age is not switched and power is immediately applied to
the computer
4.2 Main Game Menu
This is the basic menu list on the Super Shuffle that every
player can see. Use the Up, Down and Enter buttons to
navigate the menus.
A. Bowling
We got the idea for this set of games from the old arcade
style puck bowling games.
Classic Bowling: This 1-4 player game essentially plays
like traditional bowling you would find in a bowling alley.
The point is to be the player with the highest score.
Points are combined from frame to frame. A frame in
this game equals a turn for a player. Each player gets
up to 2 throws to knock down all the pins each turn.
There are three possible marks you get in bowling. A
Strike, a Spare, and an Open (no pins). A player scores
points for each pin he knocked down.
A Strike is a feat that means you knocked down all the
pins with one puck. A Strike earns you 10 points plus the
next two pucks thrown. Example: You throw a strike on
the first frame. On the next puck you knock down 2 pins.
On the third puck thrown, you knock down 7 more pins.
This in total will earn you 19 points for the first frame
(10+2+7=19).
A Spare is a feat where you knock down pins for the
first puck and then knock down the rest on the second.
A Spare earns you ten points plus the next puck thrown.
Example: If you get a spare in the first frame and 3 points
on your next turn, you earn 13 points for the first frame
(10+3=13).
An Open mark means you knocked down no pins on
the puck you threw. This is commonly referred as a
“gutter ball”. No pins means no points.
The player with the most points at the end of the game
wins.
SplitSecond: SplitSecond is a one to six player game
of skill and timing. For the most part it plays like
Classic Bowling. You earn points for every pin knocked
down except Strikes and Spares.
The twist to this game is the Strikes and Spares. There is a
display above the pins that scrolls through point combina-
tions. These are the possible points you can get for Strikes
and Spares. A Strike earns the top score while the spare
earns the bottom score.
You will need to time your shots so that you get the best
points as possible. These points only count for Strikes and
Spares.
B. Shuffleboard
These are the games that you might play on a normal
shuffleboard.
KnockOff: Players take turns sliding a puck down the
playing field. Lasers on the side of the game detect where
the puck is in relation to the playing field.
In order to score points, your puck must pass the foul line.
If it does not, it is removed (poofed) from play. Only pucks
that have completely crossed a point line will get those
points.
Example: If your puck lands on the line dividing 3 points
from 2 points, that puck is worth 2 points. This is because
that puck has not completely crossed the 3 point line.
Only the person whose farthest puck is closest to the end
of the table will have their points counted. That person
scores points on all his pucks that are ahead of his oppo-
nents.
The player who scored points shoots first next round.
Knock Off 11 The first to reach 11 points wins.
Knock Off 15 The first to reach 15 points wins.
You Vs. Super Shuffle: Selecting this menu, you
have the choice of playing either Knock Off 11 or
Knock Off 15 against the computer.
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